/**
 * This code is part of MaNGOS. Contributor & Copyright details are in AUTHORS/THANKS.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "QuestDef.h"
#include "Player.h"
#include "World.h"
#include "DBCStores.h"

Quest::Quest(Field* questRecord)
{
    QuestId = questRecord[0].GetUInt32();
    QuestMethod = questRecord[1].GetUInt32();
    ZoneOrSort = questRecord[2].GetInt32();
    MinLevel = questRecord[3].GetUInt32();
    QuestLevel = questRecord[4].GetInt32();
    Type = questRecord[5].GetUInt32();
    RequiredClasses = questRecord[6].GetUInt32();
    RequiredRaces = questRecord[7].GetUInt32();
    RequiredSkill = questRecord[8].GetUInt32();
    RequiredSkillValue = questRecord[9].GetUInt32();
    RepObjectiveFaction = questRecord[10].GetUInt32();
    RepObjectiveValue = questRecord[11].GetInt32();
    RequiredMinRepFaction = questRecord[12].GetUInt32();
    RequiredMinRepValue = questRecord[13].GetInt32();
    RequiredMaxRepFaction = questRecord[14].GetUInt32();
    RequiredMaxRepValue = questRecord[15].GetInt32();
    SuggestedPlayers = questRecord[16].GetUInt32();
    LimitTime = questRecord[17].GetUInt32();
    m_QuestFlags = questRecord[18].GetUInt16();
    m_SpecialFlags = questRecord[19].GetUInt16();
    CharTitleId = questRecord[20].GetUInt32();
    PlayersSlain = questRecord[21].GetUInt32();
    BonusTalents = questRecord[22].GetUInt32();
    PrevQuestId = questRecord[23].GetInt32();
    NextQuestId = questRecord[24].GetInt32();
    ExclusiveGroup = questRecord[25].GetInt32();
    NextQuestInChain = questRecord[26].GetUInt32();
    RewXPId = questRecord[27].GetUInt32();
    SrcItemId = questRecord[28].GetUInt32();
    SrcItemCount = questRecord[29].GetUInt32();
    SrcSpell = questRecord[30].GetUInt32();
    Title = questRecord[31].GetCppString();
    Details = questRecord[32].GetCppString();
    Objectives = questRecord[33].GetCppString();
    OfferRewardText = questRecord[34].GetCppString();
    RequestItemsText = questRecord[35].GetCppString();
    EndText = questRecord[36].GetCppString();
    CompletedText = questRecord[37].GetCppString();

    for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
        ObjectiveText[i] = questRecord[38 + i].GetCppString();

    for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
        ReqItemId[i] = questRecord[42 + i].GetUInt32();

    for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
        ReqItemCount[i] = questRecord[48 + i].GetUInt32();

    for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
        ReqSourceId[i] = questRecord[54 + i].GetUInt32();

    for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
        ReqSourceCount[i] = questRecord[58 + i].GetUInt32();

    for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
        ReqCreatureOrGOId[i] = questRecord[62 + i].GetInt32();

    for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
        ReqCreatureOrGOCount[i] = questRecord[66 + i].GetUInt32();

    for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
        ReqSpell[i] = questRecord[70 + i].GetUInt32();

    for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
        RewChoiceItemId[i] = questRecord[74 + i].GetUInt32();

    for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
        RewChoiceItemCount[i] = questRecord[80 + i].GetUInt32();

    for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
        RewItemId[i] = questRecord[86 + i].GetUInt32();

    for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
        RewItemCount[i] = questRecord[90 + i].GetUInt32();

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
        RewRepFaction[i] = questRecord[94 + i].GetUInt32();

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
        RewRepValueId[i] = questRecord[99 + i].GetInt32();

    for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
        RewRepValue[i] = questRecord[104 + i].GetInt32();

    RewHonorAddition = questRecord[109].GetUInt32();
    RewHonorMultiplier = questRecord[110].GetFloat();
    RewOrReqMoney = questRecord[111].GetInt32();
    RewMoneyMaxLevel = questRecord[112].GetUInt32();
    RewSpell = questRecord[113].GetUInt32();
    RewSpellCast = questRecord[114].GetUInt32();
    RewMailTemplateId = questRecord[115].GetUInt32();
    RewMailDelaySecs = questRecord[116].GetUInt32();
    PointMapId = questRecord[117].GetUInt32();
    PointX = questRecord[118].GetFloat();
    PointY = questRecord[119].GetFloat();
    PointOpt = questRecord[120].GetUInt32();

    for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
        DetailsEmote[i] = questRecord[121 + i].GetUInt32();

    for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
        DetailsEmoteDelay[i] = questRecord[125 + i].GetUInt32();

    IncompleteEmote = questRecord[129].GetUInt32();
    CompleteEmote = questRecord[130].GetUInt32();

    for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
        OfferRewardEmote[i] = questRecord[131 + i].GetInt32();

    for (int i = 0; i < QUEST_EMOTE_COUNT; ++i)
        OfferRewardEmoteDelay[i] = questRecord[135 + i].GetInt32();

    QuestStartScript = questRecord[139].GetUInt32();
    QuestCompleteScript = questRecord[140].GetUInt32();

    ReqSpellLearned = questRecord[141].GetUInt32();
    PortraitGiver = questRecord[142].GetUInt32();
    PortraitTurnIn = questRecord[143].GetUInt32();

    PortraitGiverName = questRecord[144].GetCppString();
    PortraitGiverText = questRecord[145].GetCppString();
    PortraitTurnInName = questRecord[146].GetCppString();
    PortraitTurnInText = questRecord[147].GetCppString();

    for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
        ReqCurrencyId[i] = questRecord[148 + i].GetUInt32();
    for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
        ReqCurrencyCount[i] = questRecord[152 + i].GetUInt32();

    for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
        RewCurrencyId[i] = questRecord[156 + i].GetUInt32();
    for (int i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
        RewCurrencyCount[i] = questRecord[160 + i].GetUInt32();

    RewSkill = questRecord[164].GetUInt32();
    RewSkillValue = questRecord[165].GetUInt32();

    SoundAcceptId = questRecord[166].GetUInt32();
    SoundTurnInId = questRecord[167].GetUInt32();

    m_isActive = true;

    m_reqitemscount = 0;
    m_reqCreatureOrGOcount = 0;
    m_rewitemscount = 0;
    m_rewchoiceitemscount = 0;
    m_reqCurrencyCount = 0;

    for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
    {
        if (ReqItemId[i])
            ++m_reqitemscount;
    }

    for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
    {
        if (ReqCreatureOrGOId[i])
            ++m_reqCreatureOrGOcount;
    }

    for (int i = 0; i < QUEST_REWARDS_COUNT; ++i)
    {
        if (RewItemId[i])
            ++m_rewitemscount;
    }

    for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
    {
        if (RewChoiceItemId[i])
            ++m_rewchoiceitemscount;
    }

    for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
    {
        if (ReqCurrencyId[i])
            ++m_reqCurrencyCount;
    }
}

uint32 Quest::XPValue(Player* pPlayer) const
{
    if (pPlayer)
    {
        uint32 realXP = 0;
        uint32 xpMultiplier = 0;
        int32 baseLevel = 0;
        int32 playerLevel = pPlayer->getLevel();

        // formula can possibly be organized better, using less if's and simplify some.

        if (QuestLevel != -1)
            baseLevel = QuestLevel;

        if (((baseLevel - playerLevel) + 10) * 2 > 10)
        {
            baseLevel = playerLevel;

            if (QuestLevel != -1)
                baseLevel = QuestLevel;

            if (((baseLevel - playerLevel) + 10) * 2 <= 10)
            {
                if (QuestLevel == -1)
                    baseLevel = playerLevel;

                xpMultiplier = 2 * (baseLevel - playerLevel) + 20;
            }
            else
            {
                xpMultiplier = 10;
            }
        }
        else
        {
            baseLevel = playerLevel;

            if (QuestLevel != -1)
                baseLevel = QuestLevel;

            if (((baseLevel - playerLevel) + 10) * 2 >= 1)
            {
                baseLevel = playerLevel;

                if (QuestLevel != -1)
                    baseLevel = QuestLevel;

                if (((baseLevel - playerLevel) + 10) * 2 <= 10)
                {
                    if (QuestLevel == -1)
                        baseLevel = playerLevel;

                    xpMultiplier = 2 * (baseLevel - playerLevel) + 20;
                }
                else
                {
                    xpMultiplier = 10;
                }
            }
            else
            {
                xpMultiplier = 1;
            }
        }

        // not possible to reward XP when baseLevel does not exist in dbc
        if (const QuestXPLevel* pXPData = sQuestXPLevelStore.LookupEntry(baseLevel))
        {
            uint32 rawXP = xpMultiplier * pXPData->xpIndex[RewXPId] / 10;

            // round values
            if (rawXP > 1000)
                realXP = ((rawXP + 25) / 50 * 50);
            else if (rawXP > 500)
                realXP = ((rawXP + 12) / 25 * 25);
            else if (rawXP > 100)
                realXP = ((rawXP + 5) / 10 * 10);
            else
                realXP = ((rawXP + 2) / 5 * 5);
        }

        return realXP;
    }

    return 0;
}

int32  Quest::GetRewOrReqMoney() const
{
    if (RewOrReqMoney <= 0)
        return RewOrReqMoney;

    return int32(RewOrReqMoney * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY));
}

bool Quest::IsAllowedInRaid() const
{
    if (Type == QUEST_TYPE_RAID || Type == QUEST_TYPE_RAID_10 || Type == QUEST_TYPE_RAID_25)
        return true;

    return sWorld.getConfig(CONFIG_BOOL_QUEST_IGNORE_RAID);
}

uint32 Quest::CalculateRewardHonor(uint32 level) const
{
    if (level > GT_MAX_LEVEL)
        level = GT_MAX_LEVEL;

    uint32 honor = 0;

    if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
    {
        // values stored from 0.. for 1...
        /* not exist in 4.x
        TeamContributionPoints const* tc = sTeamContributionPoints.LookupEntry(level-1);
        if(!tc)
            return 0;
        */
        uint32 i_honor = uint32(/*tc->Value*/1.0f * GetRewHonorMultiplier() * 0.1f);
        honor = i_honor + GetRewHonorAddition();
    }

    return honor;
}

